Membership - No ads, get credited, see the pictures, access the forum, and much more!

Membership - No ads, get credited, see the pictures, access the forum, and much more!

Login

Welcome to gamemistakes.com

Create polls, rate your favourite stuff, and vote on anything you can think of at polltheotherone.com

Dead Rising - 2 corrections

Comments made in brackets are corrections from other visitors. As such, any aggressive/abusive corrections (and I get quite a few) written as if they're comments I've made myself will be ignored. To submit your own corrections for mistakes, just click "make changes" when viewing mistakes, and click "correct entry". Some entries have "duplicated entry" after them - these are entries which were already listed on the main page, but were submitted again. I occasionally leave these online for a while, just in case they were moved in error, so don't worry about pointing them out to me.

Entry At the very beginning of the game in 72 Hour Mode, when you make it to the security room after the incident in the Entrance Plaza, Brad tells Otis to seal the door tight, making it impossible to enter or exit the door for the rest of the game. However, in Overtime Mode, which takes place right after 72 Hour Mode, the door is now open. [The Army forces the door open when they arrive in 72-hour mode. You can use this door after that point in the 72-hour mode as well.] Corrected by Captain Defenestrator
Entry During gameplay, Frank will always be holding his camera and only be able to use 1 hand. In the cut scenes, Franks can use both hands because his camera is suddenly on a strap. [Frank's camera is always on a strap, he just holds it most of the time in one hand. This is how he's able to carry larger items with two hands.]

Submit this page to: