When Mike and Sulley are falling through the door vault, they escape through the door they are holding onto. When the door hits the ground, it completely shatters, including the metal frame that surrounds the door. No matter how hard that door hit the ground, the frame wouldn't have broken like wood. [You're assuming it's metal... clearly it wasn't. In any case, the laws of physics aren't the same in the monster world.]
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When George comes out of the door with the kid's sock stuck to him the sock's toe points inward toward the middle of his back. When the CDA rushes in to remove it the sock toe faces outward. See more...
Trivia
Most of the monsters that work on the scare floor are named after the good people who contributed to the making of the film. See more...
Monsters, Inc. (2001) - 36 corrections
starring Billy Crystal, Bob Peterson, Frank Oz, James Coburn, Jennifer Tilly, John Ratzenberger, Mary Gibbs, Steve Buscemi (add more)
Genres: Animation, Comedy, Family, Fantasy
Comments made in brackets are corrections from other visitors. As such, any aggressive/abusive corrections (and I get quite a few) written as if they're comments I've made myself will be ignored. To submit your own corrections for mistakes, just click the edit icon under an entry, then choose "correct entry". Some entries have "duplicated entry" after them - these are entries which were already listed on the main page, but were submitted again. I occasionally leave these online for a while, just in case they were moved in error, so don't worry about pointing them out to me.
When Mike and Sulley are falling through the door vault, they escape through the door they are holding onto. When the door hits the ground, it completely shatters, including the metal frame that surrounds the door. No matter how hard that door hit the ground, the frame wouldn't have broken like wood. [You're assuming it's metal... clearly it wasn't. In any case, the laws of physics aren't the same in the monster world.]
Around the end of the movie, Sully has Boo activate all the doors so that they can get to Boo's door. However, having activated most doors around the world (some have been destroyed), there is no mention of anyone from the human world trying to access their closet, and coming upon the factory. We know that the doors work on both sides, as this is how Sully and co. get around from one location to the other. [We follow Sully, Mike, and Boo for the duration of the doors being active. Just because they didn't encounter anyone stumbling upon the factory does not mean no one did. We, the viewer, just didn't see it. If you opened up your closet and saw a huge open space on the other side that's never been there before are you likely to leave the door open for very long? I wouldn't.]
Near the end when Mike, Sully and Boo enter the factory on the back of door and the CDA's and Waternoose are waiting for them, Mike throws one of Boo's socks at a CDA, then runs off. When Sully and Boo come out from the behind the door Boo has both socks on. Later when Boo is returned to her room you can see the missing sock. [Look closer. The sock is gone the entire time, but the similarities between the color of the foot and the color of the sock make this hard to see.]
When Mike and Sulley are stuck in the Himalayas with the Yeti, the Yeti says that you can get milk from a Yak. This is not true as the Yak is the male of the species and the female (which would produce milk) is actually a Nak. [Character mistake. That's something most *people* don't know, so why would a monster from another world know that?]
Throughout the movie there are times when monsters prefer cleanliness and times when they prefer dirtiness. Examples of monsters preferring cleanliness include Sulley brushing his teeth at the beginning of the film (Mike says "Fight that plaque.") and a little later on at 'Monsters Inc' when a green slug monster mops the floor. Examples of monsters preferring dirtiness include Roz reading a newspaper with an article at the back of it that says 'Gain pounds' and when Mike asks Sulley for oderant (smelly garbage, old dumpster, low tide, wet dog). [What, monsters can't like smelliness but want their teeth not to fall out and their feet not to stick to the floor? Characters sometimes choosing convenience (chewing food, walking easily) over an aesthetic preference is not a plot hole. (And don't even get me started about calling weight gain "dirty.").]
Taking into account Boo's height and the fact she can't talk very well puts her age at about 2. Her drawing ability however is that of a 5 or 6 year old. [Using someone's height and vocal abilities is not evidence to prove an age but pure assumption. Even if we could assume that was her age, its still presumptious to say what she could and couldn't do. As I mentioned we don't know how old she was and also have no idea of her abilities (i.e. Simple drawing). Besides which the drawing was not a professional looking painting but an simple crayon picture of the monsters, so its even more presumptious to those sort of drawings are a few years away.]
Mike uses a microphone to magnify his voice when doing his comedian bit with the kid at the end of the movie. You'd think the kid's parents would hear him. After all, near the end of the film Randall is teleported through a door to a trailer home, and the kid complains to his Maw that another 'gator has got in - and Maw not only sees and hears Randall, she belts him with a shovel - so she (or the shovel.) can feel him, too. [The microphone is probably just a prop for the comedian show, as you can't hear Mike's voice actually get louder (and with the echo microphones produce).]
In the computer animation process, they make certain set pieces which can be used over and over again - when mike is being threatened with the 'scream remover' you can see that it is made up of canisters for screams, and various other parts, including half a door sorting frame for the main arm [I don't think the convenience of repeating set pieces was a factor here: think of how many pieces needed to be made for the film. It makes more sense that Randall would build his secret machine out of parts available, such as the canisters and door frame. Still noteworthy however.]
When Mike and Sully are at the lockers and Mike puts in his contact, Randall slams Mike's locker, and that should have locked it, but Mike re-opens it with out re-entering the combination [Not all lockers immediately lock. In jr high school, our lockers could be shut without re-locking. You had to twist the dial as you left in order to lock the locker.]
When Sully and Mike first speak to the geeky monsters in the lobby, you can see a slug-like monster in the background just entering one of the corridors leading to the scarefloors. When Mike is talking to Celia a short time later, the same slug still has yet to enter the corridor. [They are similar, but, as stated elsewhere, there are certain common monster shapes that appear relatively frequently: slug-shape is one. Besides, the first slug has no lunchbox (judging from the movements of its right pseudopod) and the second one does.]
When Sully and Mike go back to work to take Boo back to her home, the clock on the wall as they enter says 8:50, a few minutes later Boo takes off and Mike and Sully go after her, a few minutes later Randell catches Mike and points to the clock which now reads 11:55. The chase only lasted a few minutes. [There are many clocks in the lobby of the power company, all over different hallways that lead to different scare floors and reading different times. This can be assumed to mean that the monsters recognize time zones (affirmed by the Eastern Seaboard lighting up during the first shift). The clock that reads 11:55 is "local time" for the monster world, but the other clocks refer to the human world.]
When Mike goes to get the card to Boo's door from Roz, there is a clipboard slightly to her right on the counter. The shot switches to Mike's view and when it switches back to Roz's view, the clipboard has moved to the right even though Roz is perfectly still. [Yes, the clipboard is now hidden behind Roz's head, but that is because the second shot is from closer to her shoulder. The clipboard is still the same distance from the loose papers on the desk.]
The chef at Harryhausen's has a bandana with a Japanese symbol on it, and throughout the entire restaurant scene the symbol on the bandana changes. [In every shot the symbol is the same. I don't know what it means, but it looks like an inverted double cross over a short, pointed stroke and a snake shape.]
Just after the door is shredded, Mr. Waternoose or his assistant says something like "That's 56 doors this week. Kids just don't scare like they used to." 56 doors in a week is nothing when you consider that a kid is born roughly every 3 seconds - that works out at around 201,600 doors every week. Shredding 56 doors still leaves them with 201544 doors, which seems a lot more doors than they have monsters. [Waternoose isn't concerned about the total number of doors available - as seen later in the film, there are plenty back there to utilize - but rather about the RATE they are losing doors. A door here and there is not so bad, but 56 doors in a week could be the indicator of much worse things to come.]
Just before they go into the scare room, a slug looking monster is mopping up a spill. When he is done, he leaves his own trail of sludge. When we see all of the scarers walking to their doors a little later, the slug is there, but the floor behind him stays clean. [It's a different slug-like monster. There are lots of them in the movie ("slug" must be a favorite body type in Monstropolis), and we see several between the time we see the janitor and the appearance of the scarers. None of them is the janitor (different color, fewer eyes, etc.).]
You may also like: Finding Nemo | The Incredibles | The Lion King | Cars | Pirates of the Caribbean: The Curse of the Black Pearl





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